- HOW BIG IS THE MASS EFFECT ANDROMEDA DOWNLOAD UPDATE
- HOW BIG IS THE MASS EFFECT ANDROMEDA DOWNLOAD PATCH
multiplier can be changed via the entry. every damage an enemy suffered would be multiplied by the multiplier specified, be it dealt by you, your teammates, or other enemies. equipped items' quantity would still drop until they reach 1 when you use them. equipped items' quantity won't drop below 1. if you want to change the default value, edit the script, line 4:Ĭode: Select all define(skillcooldownspeedmultidefult,(float)0.25) inf. the smaller the value the faster the cooldown is done. you can change the multiplier via the entry "x?" allows you to have skills instant cooldown or apply a specified multiplier. fire one bullet per shot when you have one clip left.) (it's set to 4 because locking at 1 would stop the continuous fire or burst fire, i.e. ammo clip won't drop below 4 for multi-shot guns, e.g., rifles, burst-fire rifles, etc. ammo clip won't drop below 1 for single-shot guns, e.g., handguns, shotguns, etc. setting min health to 0 equals disabling the script. min health allowed can be set via the entry. set status to "teammates only" to apply undead to the teammeats only (again, "Assault Turret" and "Remnant VI" included, if summoned). set status to "whole team" to benefit your whole team with undead ("Assault Turret" and "Remnant VI" included, if summoned). health still drop but player won't die. I just choose an injection point a few bytes above so my table can be used together with STN's. player base fetch is just using STN method. added ignore credits and ignore skill points. ammo clip part, it's rewritten to have a better handling with different fire mode. updated undead, fixed a potential infinite loading screen if the script is activated before (re)loading a savegame. life support, it's removed for now, may release it again on next update. was busy of fixing the above fix, yet to refine the inf.
HOW BIG IS THE MASS EFFECT ANDROMEDA DOWNLOAD UPDATE
the last table update (EDIT6) is removed, to avoid possible further damage. fixed a possible bug that introduced on last table update, which is a bad edit of enable script. still need more testings though, remember to report bugs (in details). life support, it won't block quest objective counters now. life support, it should protect you from Hazard Level 3 radiation now. life support, specifically the addresses identifier. updated enable to included a pointer to a.v.p. power cell, based on CoffeeKitty's findings.
HOW BIG IS THE MASS EFFECT ANDROMEDA DOWNLOAD PATCH
just hope that there won't be too much changes after the patch later.) (it doesn't matter actually as all game exe are the same at the moment, AOBscan isn't necessary for now anyway. updated enable script, forgot one AOBscan. updated undead, add a boolean to allows you to make the your teammates undead as well. added one more option to undead, i.e., you can choose to apply to teammates only now. removed xp gained multiplier for now, may refine it later. you can only save yourself with undead activated for Hazard Level 4) (not that it matters, because if you're in Hazard Level 4 ((step inside the dark pool inside remnant site, radiation pool etc.)), your shield and health would be forced zero immediately anyway, regardless of your life support. the option added on last update didn't work properly, it's fixed now. 6 (work ONLY on patch 1.04) can still be found in the table. but, if you're still in 1.04, and you find enable. in theory it should works on patch 1.04 as well. updated the table, all scripts should work on patch 1.05 now. updated battle skills instant cooldown to skills cooldown mod, you may choose to either make it instant cooldown or apply a multiplier instead now. added duplicate item, based on 1096bimu's findings changed duplicate item's status to method.
updated skills cooldown mod, reversed the multiplier (the smaller the multiplier the faster the cooldown is done). updated duplicate item, implemented the keylistener in its own thread, to prevent the soft lock that happens when debriefing strike team mission with this script activated. updated undead, applying undead to teammates won't make enemy turret indestructible now. undead's team options should work on player summoned "Assault Turret" and "Remnant VI" (both TECH skills) now. updated the player team identification method. updated the player team identification method once more, should be more reliable now.